Match Flow
How a match progresses from lobby to victory.
The 4 Match States
| State | Duration | What Happens |
|---|---|---|
LOBBY |
Unlimited | Players wait on the lobby platform. PvP, hunger, and damage are disabled. |
STARTING |
10 seconds | Countdown plays on screen with sounds. Item roulette spins to pick the target block. |
IN_GAME |
Until win | Players scatter into fresh survival Overworld and Nether worlds. First pickup wins. |
ENDING |
10 seconds | Winner celebration with fireworks. Players teleport back to lobby; match worlds delete. |
Player Death & Respawn
- Players keep inventory on death inside match worlds.
- Respawn sends players back to their bed or match world spawn point.
Stopping a Match
- Admins can stop an active match anytime with
/ftb stop. - All players return to the lobby immediately and temporary worlds are deleted.